![]() ![]() ![]() There's not a whit of roleplaying involved and, though there's a hint of a setting, it's pretty thin - if highly suggestive - gruel. Despite its RPG-stylings, Dark Tower is a board game through and through. Released in 1981, it was an above-average example of a traditional game publisher's attempt to cash in on the D&D craze. If you don't believe me, look no further than Milton Bradley's electronic board game Dark Tower. Dungeons & Dragons was, quite literally, a revelation and, for all the denunciations and scare tactics used against it, the game and genre it spawned reached heights of faddishness we'll probably never see again. People currently involved in the hobby often forget - if they ever understood it at all - just how "big" fantasy and fantasy games were back in those days. Well, back in the late 70s and early 80s, fantasy was the new radio. It's similar to the way that everything in the 90s used to have "cyber" in front of its name. Back in 1930, when the first metal wagon was introduced, radio was the cool new technology and so it only seemed natural to tack "radio" onto the name of the thing and watch it sell like hot cakes. ![]() What the heck did a wagon have to do with radio? As it turns out, not much. I used to wonder why the little red metal wagons every kid in America owns are called Radio Flyers. ![]()
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